Germany

For this report, with the support of VGE, EGDF has aggregated national industry data for 2022 from 20 European countries: Belgium, Croatia, Denmark, Finland, France, Germany, Greece, Latvia, Lithuania, Italy, Netherlands, Norway, North Macedonia, Poland, Romania, Serbia, Slovenia, Slovakia, Spain and Sweden. Please note that aggregated EU level data includes also latest available data points […]

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Art. 107(3)(d) TFEU – Culture and heritage, Direct grant, Decision not to raise objections  

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Art. 107(3)(d) TFEU – Culture and heritage, Loan/ Repayable advances, Decision not to raise objections  

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Art. 107(3)(d) TFEU – Culture and heritage / Cinema – Cinema Communication 2001-2012, Soft loan and Direct grant  

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Art. 107(3)(d) TFEU – Culture and heritage / Cinema – Cinema Communication 2013 – Culture and heritage, Direct grant, Decision not to raise objection  

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Art. 107(3)(d) TFEU – Culture and heritage,, Direct grant and Soft loan, Decision not to raise objection  

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Art. 107(3)(d) TFEU – Culture and heritage,, Direct grant, Decision not to raise objections  

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Download the full  report from here: Annual Report of the German Games Industry 2022  

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For this report, with the support of VGE, EGDF has aggregated national industry data for 2021 from 24 European countries:Belarus, Belgium, Croatia, Czechia, Denmark, Finland, France, Germany, Greece, Iceland, Latvia, Lithuania, Netherlands, Norway, North Macedonia, Poland, Portugal, Romania, Serbia, Slovenia, Slovakia, Spain, Sweden and the United Kingdom. Please note that aggregated EU level data includes […]

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This report shows that 2020 was a period of unprecedented challenge, but it also shows our industry’s incredible resilience in response to the crisis, as millions of people discovered the joys and benefits of playing our games for the first time. For this report, EGDF and ISFE have aggregated national industry data for 2020 from […]

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