archives

HOW A MOBILE GAME DEVELOPER CAN OVERCOME FRAGMENTATION, LACK OF FUNDING AND BARRIERS TO ACCESSING THE USERS?   The second Mobile Game Arch workshop was organized in Helsinki on the 27th of August 2012. This one-day workshop was organized by EGDF and the Mobile Game Arch Project in co-operation with Mobile Monday and Aalto Centre of Entrepreneurship. You can access […]

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HOW A MOBILE GAME DEVELOPER CAN OVERCOME FRAGMENTATION, LACK OF FUNDING AND BARRIERS TO ACCESSING THE USERS? . . Registration: Participants are asked to register here. Programme as a pdf : Download the program of the workshops as a pdf here. Mobile Game Arch project: Access the project website here.   Ladies and Gentlemen, The next Mobile Game Arch workshop will be […]

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KEEP Final Conference 2012 (Registration deadline postponed until 14th of February) www.keep-project.eu Emulation strategies for long-term preservation of digital games and complex digital objects: project outputs and legal implications Time: February 17th 2012 Location: Bibliothèque nationale de France, Paris Registration: Participants are asked to register here. Programme as a pdf : Download the program of the workshops […]

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Mobile Game Arch workshop in Game Connection Europe 2011 Preview www.mobilegamearch.eu/ Time: December 6th, 2011 Location: Room Ledoux – Espace Grande Arche, Parvis de la défense, 92044 Paris la Défense, France Regisration: The session is part of Game Connection Europe 2011. Registration is done on the Game Connection website or by contacting Dr Malte Behrmann […]

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EGDF for KEEP workshop in IVDC 2011/12 Preview www.keep-project.eu Time: December 1st 2011 Location: Rome: Aula Magna P. Gismondi Facoltà di Scienze MMFFNN, Università degli Studi di Roma “Tor Vergata” Via della Ricerca Scientifica, 1, 00133 Roma, Italia Regisration: The Italian Videogame Developers Conference is a completely free event, open to the public, so all […]

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EGDF chairman Guillaume de Fondaumière in GDC Europe criticized unfair age rating systems which restrict creativity. The current global ratings situation for console games is “a mess and it’s difficult,” particularly at the far end, towards what would be considered an M by the ESRB. The main problem is that  there is almost no developer […]

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On 17th of August 2011 EGDF, in partnership with NEM-initiative and GDC Europe, organized a session in GDC Europe 2011 about game middleware and European standardisation. The panel discussion moderated by Dr. Malte Behrmann.  The panelists in the session were Anne-­‐Marie Sassen from European Commission, Felix Röken from Havoc (former Trinigy) and Dr. Andreas Gerber from Xaitment. EGDF-GDCEurope2011-Malte-Behrmann-Middleware-and-European-Standards.pdf, the presentation of Dr. Behrmann about standardisation of middleware. EGDF-GDCEurope2011-Anne-Marie-Sassen-Games-Standardisation.pdf, […]

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The event will explain the current debates about EU support for game development and reveal details about the struggle to obtain tax credits in the UK.

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On 25th of May 2011 European Games Developer Federation organized two events in Brussels focusing on the current challenges of European game industry.

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