The EU funding calls for industry associations supporting game developers

1. Creative Europe 


Creative Europe Media funding for training: Funding guidelines are subject to changeThis summary is made based on the 2016 call.

  • To who: An organisation from EU or from its neighbor regions (including Iceland and Norway) facilitating
    • the acquisition and improvement of skills and competences of audiovisual professionals and
    • the development of networks including the use of digital technologies to ensure the adaptation to market development, testing new approaches to audience development and testing of new business models.
  • For what:
    • The funding is targeted for the development of a comprehensive range of training measures promoting the acquisition and improvement of skills and competences by audiovisual professionals, knowledge sharing and networking initiatives, including the integration of digital technologies. In particular, activities should aim at
      • a) facilitating the learning and acquisition of new skills and expertise; knowledge sharing from peers and senior professionals, and best practices dissemination among participating professionals, OR
      • b) enabling access to European and international professional markets, developing new business models and strengthening international businesses and cooperation in the audiovisual sector.
    • How it works: 
      • Activities may take the form of workshops and/or on-line coaching sessions and dissemination tools by using proven or testing innovative learning, teaching and coaching methods using the latest digital technologies. The focus should be on the improvement of skills and competence adapted to the evolving marketplace and including best practice dissemination.
    • Budget:
      • How much funding is available: 30 000€ – 300 000€
      • Funding rate:
        • European actions: 60% of the total eligible costs of the action
        • International actions: 80% of the total eligible costs of the action
      • Prefinancing rate: 70%
    • Deadline: Tbc
    • For more information visit: https://eacea.ec.europa.eu/creative-europe/actions/media/creative-europe-media-training_en

 


Creative Europe Media funding for access to markets: Funding guidelines are subject to changeThis summary is made based on the 2017 call.

  • To who: An organisation from EU or from its neighbor regions (including Iceland and Norway) facilitating
    • European and international co-productions including video games, television series and cross media;
    • access to professional audiovisual trade events and markets and the use of online business tools;
    • circulation of European works, including shorts, in Europe and worldwide on all platforms in all formats.
  • For what: Only those applications corresponding to at least one of the 3 Actions described below will be considered as eligible:
    • Action 1. Access to (physical) markets for European professionals 
      • Actions aiming at improving the conditions governing access for European professionals, projects and works to professional audiovisual markets such as co-production and financing initiatives and events and/or trade event and markets for finished works. Attention will be given to short films, video games, cross media and television series.
      • Financial support cannot be requested to cover attendance at the eligible activities above mentioned (co-production and financing initiatives, industry events and markets for finished works).
    • Action 2. Online tools intended for the professionals 
      • Creation and development of a database and/or a network of databases of European programmes and/or professionals of the audiovisual industry, intended for professionals.
      • Creation and development of innovative online tools for the European A/V industry using the latest digital technologies and targeted at professionals.
    • Action 3. Common European promotional activities 
      • The implementation of business to business common promotional activities, organised by pan European networks or organisations representing at least 15 MEDIA countries, aimed at facilitating the distribution and circulation of European audiovisual and/or cinematographic works and the networking of European professionals.
      • The setting up and launch of business to business promotional initiatives and platforms, aiming at creating innovative ways and/or using new business models, to distribute/release European audiovisual works. The activities should encourage the networking and exchange of information and good practices between professionals. These activities shall be organised and coordinated by a grouping composed of at least 3 different entities from 3 different MEDIA sub-programme countries.
    • How: 
      • Only actions intended primarily to the professionals with a demonstrated impact for the promotion and circulation of European audiovisual works and professionals will be considered.
      • Applicants will have to clearly explain, detail and demonstrate the various mechanisms put in place to enable a greater geographic representation of the audiovisual works and professionals participating in the activity/ies
    • Budget:
      • How much funding is available: 30 000€ – 400 000€
      • What is the funding rate:
        • European actions: 60% of the total eligible costs of the action
        • International actions: 80% of the total eligible costs of the action
      • Prefinancing rate: 50%
      • How long the project should be: 12 months
  • For more information, please visit: https://eacea.ec.europa.eu/creative-europe/actions/media/
    creative-europe-media-access-markets_en

 


2. Horizon2020 
 

In addition to ICT co-ordination and support actions listed below, associations and cluster organisations should check better Innovation support for SMEs calls: https://ec.europa.eu/research/participants/portal/desktop/en/opportunities/
h2020/calls/h2020-innosup-2018-
2020.html#c,topics=callIdentifier/t/
H2020-INNOSUP-2018-2020/1/1/1/default-group&callStatus/t/Forthcoming/1/1/0/
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ICT-12-2018-2020: Big Data technologies and extreme-scale analytics

  • To who: Game dev. associations supporting the development of HPC/BD/Cloud technologies
  • For what: 
    • Coordination and support action (CSA)
      • ensure coordination between the different existing activities in HPC/BD/Cloud technologies, including Public-Private Partnerships, digital innovation hubs, and relevant national and regional initiatives
  • How much funding is available:
    • CSA: Contribution from the EU of EUR 1 million
  • What is the funding rate:
    • CSA: 100%
  • Deadlines:
    • 17/04/2018
  • For more information visit: https://ec.europa.eu/research/participants/portal/desktop/en/
    opportunities/h2020/topics/ict-12-2018-2020.html

 ICT-13-2018-2019: Supporting the emergence of data markets and the data economy

  • To who: Game Dev Associations interested in bridging the skills caps in data economy 
  • For what: 
      • Coordination and Support Action (CSA)
        • Support the emergence of a data economy by ensuring SME inclusion, entrepreneurial support and trust-building, address the data skills gap. The CSA action shall liaise with and complement related initiatives, and shall support and work in collaboration with the platforms under ICT-13
        • In line with the Communication on ICT Standardisation Priorities for the Digital Single Market, promote standardization, interoperability and policy support in the field of data and federated/networked computing systems.
    • How much funding is available:
      • CSA: Contribution from the EU of EUR 3 million
    • What is the funding rate:
      • CSA: 100%
    • Deadlines:
      •  CSA: 17/04/2018
    • For more information visit: http://ec.europa.eu/research/participants/portal/desktop/en/
      opportunities/h2020/topics/ict-13-2018-2019.html

 


ICT-33-2019: Startup Europe for Growth and Innovation Radar

  • To who: Clusters supporting game developers
  • For what:
    • Innovation Actions (IA)
      • Connecting local tech startup ecosystems and supporting cross-border activities:
        • among the 4-5 startups ecosystems connected by each project, at least half of them will be located in less developed ecosystem
        • develop a single online entry point to each one of the ecosystems and connect them to the Startup Europe one-stop-shop
        • connecting tech entrepreneurs with e.g. potential investors, business partners, accessing skills and services helping startups soft land in new international markets
        • stimulating partnerships between scaleups and corporates with a view to procurement, mergers or acquisitions
        • support SMEs, startups and scaleups, wherever situated in Europe, to access public procurement opportunities across borders
  • How much funding is available:
    • IA: Contribution from the EU of EUR 10 million
  • What is the funding rate:
    • IA: 70%
  • Deadlines:
    • 28/03/2019
  • For more information visit:  https://ec.europa.eu/research/participants/portal/desktop/en/
    opportunities/h2020/topics/ict-33-2019.html